This is why you can enter walltop tiles from the bottom, but not exit from any other side. The walltop tiles are passable in case you lead your character up to the top of the roof and want them to wander about - but not fall off. A4 is where the walls are at (including walltop tiles) and that uses autotiling logic. Yeah - I forgot Passage (4 dir) only applied to Tileset A5 earlier (I'm tired). If I can't have a brick building all just use the the other impassable walls that I figured out. You will need to further explain this "shiftmapping" however. I can only enter the tile from one direction (something that's not at all listed in the tileset section in the database nor anything I can manipulate it to prevent it from happening. However I made a separate test wall with just the brick tile and it acts like a box, I can enter from the bottom, as in my character go upward into the "square/tile" but I cannot go out from the up left right positions i can only exit the way I first came in, and of course when tiles are connected, the "box" increases. Yes this does make SOME sense (I'll explain what I mean later), the building I do have has a roof, but I'm not entirely sure what you are saying.Īre you saying the rooftop tiles can be passable as to perhaps to allow a character to hide behind a building for example, because it would be odd if different tiles had different rules on how they worked in terms of passability. Maybe through shiftmapping or because of some other reason the boarders are not closed and therfor you can run onto that tiles. Originally posted by Hajami:Rooftop tiles can be entered from the boarders, but if you make a connection to them, than the player can run ontop of them. I'll reset the tiles to see what happens, maybe its just bug or something.
![rpg maker mv 3d tileset rpg maker mv 3d tileset](https://i.pinimg.com/originals/91/6a/f5/916af5e49343045d5b864863ec44506d.png)
I managed to figure out how repel the player using events, but I can't prevent the player from moving forward into the tile.Īt least you helped me figure out how to make some of the tilesets impassable though.īut I would prefer to know the event used to make things impassable if you don't mind. No the tiles I'm using are impassable, I can't go through them from the right side going inward to the left.īut when going upward I can go through the tiles, I can't exit on the left or right sides but I exit outside. You can read more about this in Help>Contents under Database>Tileset Settings The default new-project comes with some prepared tilesets that are correctly prepared, but if you were to try importing your own, you would need to prepare them yourself. If you go to your Database, there is a Tilesets tab where you can set the "passability" for your tilesets (among other attributes for tilesets). Originally posted by ◢ k r i s ◤:Your tileset may not be completely prepared yet.