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in secret, knowing his employers would likely baulk at the idea of their beloved mascots tearing one another limb from limb. He developed the prototype for Super Smash Bros. Sakurai has always been a risk-taker within Nintendo. Two decades is an epoch-and-a-half in game development terms - and so Masahiro Sakurai has been able to approach this, the third game in the Kid Icarus series, with none of the baggage of expectations that most of Nintendo's icons labour under. I was trying to get a list of RELEASED games on the PS4 but I can’t seem to find a good source, however even if Wikipedia’s figure is right (the “supposed” 399 games), how many of those games are selling PS4s? How many of them are released? How many of those games are highly anticipated and are critically acclaimed? Even if Nintendo has “few” games (I’m seeing 200+ on the eShop), they have great games to justify they’re low figures.Teasing a character out of 21 years of retirement offers a rare opportunity for the video game designer. So few? Someone’s not doing the maths here. “Compared to PS4 and X1 the Wii U has so few games and third parties.” What games I think are good will obviously be different from others. The only games I’m interested in are at the very least a few years away (I’m looking at you KH III). Plus, Nintendo is giving Sony and Microsoft good competition, if I do say so myself.Īnd yes it is the truth, the “truth” is the exact reason I bought a Wii U instead of a PS4 and Xbox One, not that they’re bad of course but let’s just say their available games don’t look “too good”.
![kid icarus uprising cave story refernence kid icarus uprising cave story refernence](https://i.pinimg.com/originals/1d/fc/60/1dfc6049c13f2c9be4fe17908b6019b8.jpg)
“they’re mature enough to not go Nintendo’s route”Īre you saying that to NOT advertise your great games for your console is mature? Wow, I can see you won’t run a business well. I was clearly poking a little fun if you didn’t notice. “This would sharpen you up and make you ready for a bit of the old ultraviolence.”
![kid icarus uprising cave story refernence kid icarus uprising cave story refernence](https://i.pinimg.com/originals/12/07/f0/1207f03ae8b4143e3308f3062b11cb15.jpg)
“Is it better for a man to have chosen evil than to have good imposed upon him?” They just never do enough outside of quality while a technically inferior product gets a pass as long as it has shiny bells, loud whistles, cool slang, & buckets of blood. & in Ninty’s case, people seem more concerned about cloning (as if consoles had the same standard as DVD players). Bit now, quantity drives the industry while quality becomes something of a memory, save for a few companies. Never mind the gamers who did purchase those games who have nothing but praise & fun times. But when quality (AND creativity AND fun) is there but sales fall flat, it’s a sin because the driving force was supposed to be that quality, quantity being a byproduct. Quantity is a bonus as long as the quality remains. Nintendo is synonymous w/ quality (again, imperfect), as are some other companies video games or otherwise. Superficially, it looks like a double-standard. Glitches & filler are justified by sales only, but those devs/pubs know better than to invest in quality. & that trend is happening more & more these days. Of course, when their sales soar, that quality is justified.Ĭonversely, when the sales of the other devs/pubs soars but w/ less than stellar quality, it’s a shame. When Ninty’s sales fall flat, it’s a shame, but that quality is still important. The record of quality for other devs/pubs tends to be less. 9 times outta 10, Ninty games are of high technical quality (content & creativity, however, are subjective, unless seen as a formula).